21 lines
448 B
C++
Executable file
21 lines
448 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ScaledEffect.generated.h"
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class UFXSystemAsset;
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USTRUCT(BlueprintType)
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struct FScaledEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFXSystemAsset* ParticleSystem;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Scale;
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public:
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FSD_API FScaledEffect();
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};
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