DRG-Femboy-Voice/Source/FSD/Public/SawedOffShotgunUpgrade.h
2025-04-15 12:39:31 -07:00

26 lines
763 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ESawedOffShotgunUpgrades.h"
#include "StandardItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "SawedOffShotgunUpgrade.generated.h"
class AFSDPlayerState;
class AItem;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class USawedOffShotgunUpgrade : public UStandardItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ESawedOffShotgunUpgrades upgradeType;
public:
USawedOffShotgunUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(TSubclassOf<AItem> Item, AFSDPlayerState* Player, ESawedOffShotgunUpgrades NewUpgradeType);
};