19 lines
459 B
C++
Executable file
19 lines
459 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "SaveGameStatePerkItem.generated.h"
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class UPerkAsset;
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USTRUCT(BlueprintType)
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struct FSaveGameStatePerkItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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uint8 Rank;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UPerkAsset* Perk;
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FSD_API FSaveGameStatePerkItem();
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};
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