DRG-Femboy-Voice/Source/FSD/Public/SaveGameStatePerkItem.h
2025-04-15 12:39:31 -07:00

19 lines
459 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "SaveGameStatePerkItem.generated.h"
class UPerkAsset;
USTRUCT(BlueprintType)
struct FSaveGameStatePerkItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 Rank;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UPerkAsset* Perk;
FSD_API FSaveGameStatePerkItem();
};