DRG-Femboy-Voice/Source/FSD/Public/SaveGameSnapShot.h
2025-04-15 12:39:31 -07:00

37 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "SaveGameSnapShot.generated.h"
class APlayerCharacter;
class UFSDSaveGame;
class UResourceData;
USTRUCT(BlueprintType)
struct FSaveGameSnapShot {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UFSDSaveGame> SaveGame;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FString Filename;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsObsolete;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 VersionNumber;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Credits;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<TSubclassOf<APlayerCharacter>, int32> CharacterLevels;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<TSubclassOf<UResourceData>, int32> Resources;
FSD_API FSaveGameSnapShot();
};