21 lines
528 B
C++
Executable file
21 lines
528 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "SavableActor.generated.h"
|
|
|
|
UCLASS(Blueprintable)
|
|
class ASavableActor : public AActor {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool EnableDangerousSaveGameIDEditing;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGuid SavegameID;
|
|
|
|
public:
|
|
ASavableActor();
|
|
};
|
|
|