DRG-Femboy-Voice/Source/FSD/Public/SalvageObjective.h
2025-04-15 12:39:31 -07:00

114 lines
4.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "DelegateDelegate.h"
#include "Objective.h"
#include "Templates/SubclassOf.h"
#include "SalvageObjective.generated.h"
class AActor;
class ADropPod;
class AMiniMule;
class AProceduralSetup;
class UCurveFloat;
class UDebrisBase;
class UDebrisPositioning;
class UGemResourceData;
class URepairableComponent;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API USalvageObjective : public UObjective {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SalvageActorCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UGemResourceData* LegResource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 LegCountPerActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LegDistanceToActor;
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDelegate OnDisableLegSpheres;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* Positioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftObjectPtr<UDebrisBase>> Debris;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AMiniMule> SalvageActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<ADropPod> DamagedPodClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* DamagedPodPositioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DamagedPodMinDistanceToDropZone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ADropPod* DamagedPod;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ActorsToSalvage, meta=(AllowPrivateAccess=true))
int32 ActorsToSalvage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ActorsSalvaged, meta=(AllowPrivateAccess=true))
int32 ActorsSalvaged;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RepairPoints;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_PointsRepaired, meta=(AllowPrivateAccess=true))
int32 PointsRepaired;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinSalvageActorDistanceToLandingZone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HasMuleReturnedToPod;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<AMiniMule*> AllSalvageActors;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<AMiniMule*> SalvagedActors;
public:
USalvageObjective();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void PointRepaired();
protected:
UFUNCTION(BlueprintCallable)
void OnRep_PointsRepaired();
UFUNCTION(BlueprintCallable)
void OnRep_ActorsToSalvage(int32 prevAmount);
UFUNCTION(BlueprintCallable)
void OnRep_ActorsSalvaged(int32 prevAmount);
UFUNCTION(BlueprintCallable)
void OnActorRepaired(URepairableComponent* repairable);
public:
UFUNCTION(BlueprintCallable)
static FTransform FindRepairPointLocation(AProceduralSetup* Setup, const FVector& podLocation, float Radius, float maxVerticalDistance, UDebrisPositioning* DebrisPositioning, TSubclassOf<AActor> terrainPlacement, const TArray<FVector>& locationsToAvoid, UCurveFloat* AvoidCostCurve);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void AllActorsSalvaged();
};