28 lines
880 B
C++
Executable file
28 lines
880 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/PrimitiveComponent.h"
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#include "ECarveFilterType.h"
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#include "STLMeshCarverComponent.generated.h"
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class USTLMeshCarver;
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class UTerrainMaterialBase;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class USTLMeshCarverComponent : public UPrimitiveComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTerrainMaterialBase* TerrainMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USTLMeshCarver* MeshCarver;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECarveFilterType Filter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool PreviewEnabled;
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USTLMeshCarverComponent();
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};
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