20 lines
508 B
C++
Executable file
20 lines
508 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "RuntimeSpawnedDebris.generated.h"
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class UDebrisInstances;
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class UDebrisMesh;
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USTRUCT(BlueprintType)
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struct FRuntimeSpawnedDebris {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UDebrisInstances*> DebrisInstances;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDebrisMesh* DebrisMesh;
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FSD_API FRuntimeSpawnedDebris();
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};
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