DRG-Femboy-Voice/Source/FSD/Public/RuntimeSpawnedDebris.h
2025-04-15 12:39:31 -07:00

20 lines
508 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RuntimeSpawnedDebris.generated.h"
class UDebrisInstances;
class UDebrisMesh;
USTRUCT(BlueprintType)
struct FRuntimeSpawnedDebris {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UDebrisInstances*> DebrisInstances;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDebrisMesh* DebrisMesh;
FSD_API FRuntimeSpawnedDebris();
};