DRG-Femboy-Voice/Source/FSD/Public/RoomGeneratorGroup.h
2025-04-15 12:39:31 -07:00

29 lines
939 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "RoomGeneratorGroupInstance.h"
#include "RoomGeneratorGroup.generated.h"
class URoomGenerator;
UCLASS(Blueprintable)
class URoomGeneratorGroup : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<URoomGenerator*> Rooms;
URoomGeneratorGroup();
UFUNCTION(BlueprintCallable)
static URoomGenerator* GetRandomRoomWithTags(UPARAM(Ref) FRoomGeneratorGroupInstance& groupInstance, const FGameplayTagQuery& queury, UPARAM(Ref) FRandomStream& RandomStream);
UFUNCTION(BlueprintCallable)
URoomGenerator* GetRandomRoom(UPARAM(Ref) FRandomStream& RandomStream);
UFUNCTION(BlueprintCallable, BlueprintPure)
FRoomGeneratorGroupInstance CreateGroupInstance() const;
};