26 lines
780 B
C++
Executable file
26 lines
780 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "ERoomMirroringSupport.h"
|
|
#include "RoomGeneratorBase.generated.h"
|
|
|
|
UCLASS(Abstract, Blueprintable)
|
|
class URoomGeneratorBase : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Bounds;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool CanOnlyBeUsedOnce;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ERoomMirroringSupport MirrorSupport;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagContainer RoomTags;
|
|
|
|
URoomGeneratorBase();
|
|
};
|
|
|