DRG-Femboy-Voice/Source/FSD/Public/RoomGeneratorBase.h
2025-04-15 12:39:31 -07:00

26 lines
780 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "ERoomMirroringSupport.h"
#include "RoomGeneratorBase.generated.h"
UCLASS(Abstract, Blueprintable)
class URoomGeneratorBase : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Bounds;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CanOnlyBeUsedOnce;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ERoomMirroringSupport MirrorSupport;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer RoomTags;
URoomGeneratorBase();
};