DRG-Femboy-Voice/Source/FSD/Public/RoomEntrance.h
2025-04-15 12:39:31 -07:00

32 lines
957 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "ECaveEntrancePriority.h"
#include "ECaveEntranceType.h"
#include "RoomEntrance.generated.h"
USTRUCT(BlueprintType)
struct FRoomEntrance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Direction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IsBLocked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECaveEntranceType EntranceType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECaveEntrancePriority Priority;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PathObstacleID;
FSD_API FRoomEntrance();
};