DRG-Femboy-Voice/Source/FSD/Public/RivalBombNodeAniminstance.h
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimInstance.h"
#include "ERivalBombNodeState.h"
#include "RivalBombNodeAniminstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class URivalBombNodeAniminstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsActive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsFailed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool isDone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRotator Rotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float StartOffset;
public:
URivalBombNodeAniminstance();
UFUNCTION(BlueprintCallable)
void SetRivalBombNodeState(ERivalBombNodeState NewState);
};