34 lines
1 KiB
C++
Executable file
34 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Animation/AnimInstance.h"
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#include "ERivalBombNodeState.h"
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#include "RivalBombNodeAniminstance.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class URivalBombNodeAniminstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsActive;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsFailed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool isDone;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FRotator Rotation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float StartOffset;
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public:
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URivalBombNodeAniminstance();
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UFUNCTION(BlueprintCallable)
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void SetRivalBombNodeState(ERivalBombNodeState NewState);
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};
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