64 lines
2 KiB
C++
Executable file
64 lines
2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Styling/SlateTypes.h"
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#include "Blueprint/UserWidget.h"
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#include "EFSDInputSource.h"
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#include "InputDisplay.h"
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#include "RichTextInputWidget.generated.h"
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class URichTextBlock;
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class UTextBlock;
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UCLASS(Abstract, Blueprintable, EditInlineNew, HideDropdown)
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class URichTextInputWidget : public UUserWidget {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName InputName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<FName, FString> MetaData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Content;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FTextBlockStyle TextStyle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFSDInputSource InputSource;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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URichTextBlock* RichTextBlock;
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public:
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URichTextInputWidget();
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protected:
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UFUNCTION(BlueprintCallable)
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void ScaleTextBlockToHeight(UTextBlock* InTextBlock, float LineHeight);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveInputUnknown();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveInputDetails(const FInputDisplay& InDisplay);
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UFUNCTION(BlueprintCallable)
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void OnInputSourceChanged(EFSDInputSource InSource);
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UFUNCTION(BlueprintCallable)
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void OnCustomKeyBindsChanged();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FVector2D MeasureTextSize(const FText& Text, float Scale) const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetLineHeight() const;
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UFUNCTION(BlueprintCallable)
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void ApplyTextStyle(UTextBlock* InTextBlock, const FTextBlockStyle& InTextStyle);
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};
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