22 lines
501 B
C++
Executable file
22 lines
501 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "RandFloatInterval.h"
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#include "ResourceSpawner.generated.h"
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class UResourceData;
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USTRUCT(BlueprintType)
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struct FSD_API FResourceSpawner {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UResourceData* Resource;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandFloatInterval AmountToSpawn;
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public:
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FResourceSpawner();
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};
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