DRG-Femboy-Voice/Source/FSD/Public/RequiredMissionItem.h
2025-04-15 12:39:31 -07:00

27 lines
752 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RequiredMissionItem.generated.h"
class UMissionComplexity;
class UMissionDuration;
class UMissionTemplate;
USTRUCT(BlueprintType)
struct FRequiredMissionItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMissionTemplate* MissionTemplate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMissionComplexity* Complexity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMissionDuration* Duration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CanHaveMutators;
FSD_API FRequiredMissionItem();
};