27 lines
752 B
C++
Executable file
27 lines
752 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "RequiredMissionItem.generated.h"
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class UMissionComplexity;
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class UMissionDuration;
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class UMissionTemplate;
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USTRUCT(BlueprintType)
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struct FRequiredMissionItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMissionTemplate* MissionTemplate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMissionComplexity* Complexity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMissionDuration* Duration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool CanHaveMutators;
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FSD_API FRequiredMissionItem();
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};
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