DRG-Femboy-Voice/Source/FSD/Public/RepairObjective.h
2025-04-15 12:39:31 -07:00

61 lines
2.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Objective.h"
#include "RepairObjective.generated.h"
class AActor;
class UDebrisPositioning;
class UGemResourceData;
class URepairableComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class URepairObjective : public UObjective {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_RepairedObjectives, meta=(AllowPrivateAccess=true))
int32 RepairedObjectives;
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_ObjectivesToRepair, meta=(AllowPrivateAccess=true))
int32 ObjectivesToRepair;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AActor> RepairObjectiveClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UGemResourceData* RepairObjectiveResource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* Positioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RepairResourcesPerActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RepairResourceDistanceFromActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinRepairObjectiveDistanceToLandingZone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<AActor*> RepairedObjectivesList;
public:
URepairObjective();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_RepairedObjectives();
UFUNCTION(BlueprintCallable)
void OnRep_ObjectivesToRepair();
UFUNCTION(BlueprintCallable)
void OnObjectiveRepaired(URepairableComponent* repairable);
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void AllObjectivesRepaired();
};