DRG-Femboy-Voice/Source/FSD/Public/ReflectiveHitscanHit.h
2025-04-15 12:39:31 -07:00

34 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "Engine/NetSerialization.h"
#include "ReflectiveHitscanHit.generated.h"
class UFSDPhysicalMaterial;
class UPrimitiveComponent;
USTRUCT(BlueprintType)
struct FReflectiveHitscanHit {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UPrimitiveComponent* Component;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 BoneIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FName BoneName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector_NetQuantize HitLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector_NetQuantizeNormal ImpactNormal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFSDPhysicalMaterial* PhysMat;
FSD_API FReflectiveHitscanHit();
};