DRG-Femboy-Voice/Source/FSD/Public/RecoilSettings.h
2025-04-15 12:39:31 -07:00

33 lines
984 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RandRange.h"
#include "RecoilSettings.generated.h"
USTRUCT(BlueprintType)
struct FRecoilSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange RecoilRoll;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange RecoilPitch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange RecoilYaw;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CanRecoilDown;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpringStiffness;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CriticalDampening;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Mass;
FSD_API FRecoilSettings();
};