DRG-Femboy-Voice/Source/FSD/Public/RandomizedInstantMeshCarver.h
2025-04-15 12:39:31 -07:00

39 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ECarveFilterType.h"
#include "RandRange.h"
#include "RandomizedInstantMeshCarver.generated.h"
class USTLMeshCarver;
class UStaticMesh;
class UStaticMeshCarver;
class UTerrainMaterialBase;
UCLASS(Blueprintable)
class ARandomizedInstantMeshCarver : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UStaticMesh*> CarvingMeshes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<USTLMeshCarver*> STLCarvingMeshes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UStaticMeshCarver*> StaticMeshCarvers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange RandomScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterialBase* TerrainMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECarveFilterType Filter;
public:
ARandomizedInstantMeshCarver();
};