39 lines
1.2 KiB
C++
Executable file
39 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ECarveFilterType.h"
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#include "RandRange.h"
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#include "RandomizedInstantMeshCarver.generated.h"
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class USTLMeshCarver;
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class UStaticMesh;
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class UStaticMeshCarver;
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class UTerrainMaterialBase;
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UCLASS(Blueprintable)
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class ARandomizedInstantMeshCarver : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UStaticMesh*> CarvingMeshes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<USTLMeshCarver*> STLCarvingMeshes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UStaticMeshCarver*> StaticMeshCarvers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandRange RandomScale;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTerrainMaterialBase* TerrainMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECarveFilterType Filter;
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public:
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ARandomizedInstantMeshCarver();
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};
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