DRG-Femboy-Voice/Source/FSD/Public/RandomSubRoomFeature.h
2025-04-15 12:39:31 -07:00

37 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "GameplayTagContainer.h"
#include "RoomFeature.h"
#include "RandomSubRoomFeature.generated.h"
class URoomGeneratorGroup;
UCLASS(Blueprintable, EditInlineNew)
class URandomSubRoomFeature : public URoomFeature {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
URoomGeneratorGroup* RoomGroup;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery tagQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Layer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator Rotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Scale;
public:
URandomSubRoomFeature();
};