37 lines
1 KiB
C++
Executable file
37 lines
1 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "RoomFeature.h"
|
|
#include "RandomSubRoomFeature.generated.h"
|
|
|
|
class URoomGeneratorGroup;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew)
|
|
class URandomSubRoomFeature : public URoomFeature {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
URoomGeneratorGroup* RoomGroup;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagQuery tagQuery;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 Layer;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FVector Location;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRotator Rotation;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Scale;
|
|
|
|
public:
|
|
URandomSubRoomFeature();
|
|
};
|
|
|