DRG-Femboy-Voice/Source/FSD/Public/RagdollManager.h
2025-04-15 12:39:31 -07:00

24 lines
668 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "RagdollItem.h"
#include "RagdollManager.generated.h"
class AActor;
class UMaterialInstanceDynamic;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class URagdollManager : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FRagdollItem> Items;
public:
URagdollManager();
UFUNCTION(BlueprintCallable)
void StartRagdoll(AActor* Actor, const TArray<UMaterialInstanceDynamic*>& Materials, float desiredDuration);
};