DRG-Femboy-Voice/Source/FSD/Public/RagdollItem.h
2025-04-15 12:39:31 -07:00

23 lines
633 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RagdollItem.generated.h"
class AActor;
class UMaterialInstanceDynamic;
USTRUCT(BlueprintType)
struct FRagdollItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AActor* Actor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UMaterialInstanceDynamic*> Materials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UMaterialInstanceDynamic* DropshadowMaterial;
FSD_API FRagdollItem();
};