23 lines
633 B
C++
Executable file
23 lines
633 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "RagdollItem.generated.h"
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class AActor;
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class UMaterialInstanceDynamic;
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USTRUCT(BlueprintType)
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struct FRagdollItem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AActor* Actor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UMaterialInstanceDynamic*> Materials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* DropshadowMaterial;
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FSD_API FRagdollItem();
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};
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