29 lines
1,008 B
C++
Executable file
29 lines
1,008 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "RadarPointRemovedSignatureDelegate.h"
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#include "Templates/SubclassOf.h"
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#include "RadarPointComponent.generated.h"
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class UUserWidget;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class URadarPointComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRadarPointRemovedSignature OnRemove;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PointPriority;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UUserWidget> WidgetClass;
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URadarPointComponent();
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UFUNCTION(BlueprintCallable)
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static void MapToRadarPosition(FVector playerPos, FVector playerForward, FVector Pos, bool snap, FVector& radarPos, float& alpha);
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};
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