DRG-Femboy-Voice/Source/FSD/Public/RadarPointComponent.h
2025-04-15 12:39:31 -07:00

29 lines
1,008 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "RadarPointRemovedSignatureDelegate.h"
#include "Templates/SubclassOf.h"
#include "RadarPointComponent.generated.h"
class UUserWidget;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class URadarPointComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRadarPointRemovedSignature OnRemove;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float PointPriority;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UUserWidget> WidgetClass;
URadarPointComponent();
UFUNCTION(BlueprintCallable)
static void MapToRadarPosition(FVector playerPos, FVector playerForward, FVector Pos, bool snap, FVector& radarPos, float& alpha);
};