33 lines
996 B
C++
Executable file
33 lines
996 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "RGBLightManagerComponent.generated.h"
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class UPointLightComponent;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class URGBLightManagerComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UPointLightComponent*> Lights;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FLinearColor> ColorList;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float NewColorsInterval;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float NewColorsVariance;
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URGBLightManagerComponent();
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UFUNCTION(BlueprintCallable)
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void StopRgb();
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UFUNCTION(BlueprintCallable)
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void StartRgb();
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};
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