DRG-Femboy-Voice/Source/FSD/Public/ProspectorObjective.h
2025-04-15 12:39:31 -07:00

39 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Objective.h"
#include "ProspectorObjective.generated.h"
class AProspectorRobot;
class UDebrisPositioning;
class UHealthComponentBase;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UProspectorObjective : public UObjective {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AProspectorRobot> ProspectorClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* DebrisPositioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ActiveProspector, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AProspectorRobot> ActiveProspector;
public:
UProspectorObjective();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_ActiveProspector();
UFUNCTION(BlueprintCallable)
void OnProspectorDeath(UHealthComponentBase* Health);
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsProspectorDead() const;
};