49 lines
1.5 KiB
C++
Executable file
49 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "ProjectileAttackComponent.h"
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#include "Templates/SubclassOf.h"
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#include "ProjectileThrowerAttack.generated.h"
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class UAnimInstance;
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class UAnimMontage;
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class USkeletalMesh;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UProjectileThrowerAttack : public UProjectileAttackComponent {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USkeletalMesh* ThrowerMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UAnimInstance> ThrowerAnimInstance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UAnimMontage*> ThrowerMontages;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ThrowerAttachPoint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool RotateToTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRotator ThrowerRotation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector ThrowerOffset;
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public:
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UProjectileThrowerAttack();
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private:
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UFUNCTION(BlueprintCallable)
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void OnThrowerMontageEnded(UAnimMontage* Montage, bool bInterrupted);
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UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
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void All_ShowThrowerAnimation();
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};
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