DRG-Femboy-Voice/Source/FSD/Public/ProjectileImpact.h
2025-04-15 12:39:31 -07:00

38 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "Engine/NetSerialization.h"
#include "ProjectileImpact.generated.h"
class AActor;
class UPhysicalMaterial;
class UPrimitiveComponent;
USTRUCT(BlueprintType)
struct FProjectileImpact {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantize Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector_NetQuantizeNormal Normal;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AActor> Actor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UPrimitiveComponent> Component;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPhysicalMaterial* PhysMat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BoneIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bBlockingHit;
FSD_API FProjectileImpact();
};