49 lines
1.6 KiB
C++
Executable file
49 lines
1.6 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "Engine/LatentActionManager.h"
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#include "EDebrisCarvedType.h"
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#include "VeinResource.h"
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#include "ProceduralVeinsComponent.generated.h"
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class AProceduralSetup;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UProceduralVeinsComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FVeinResource> VeinResources;
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public:
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UProceduralVeinsComponent();
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UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo"))
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static void GenerateResourceVeins_Async(AProceduralSetup*& Setup, FLatentActionInfo LatentInfo);
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UFUNCTION(BlueprintCallable)
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void GenerateResourceVeins();
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UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo"))
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static void GenerateMissingResourceVeins_Async(AProceduralSetup*& Setup, FLatentActionInfo LatentInfo);
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UFUNCTION(BlueprintCallable)
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void GenerateMissingResourceVeins();
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UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo"))
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static void GenerateDebrisVeins_Async(AProceduralSetup*& Setup, EDebrisCarvedType CarverType, FLatentActionInfo LatentInfo);
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UFUNCTION(BlueprintCallable)
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void GenerateDebrisVeins(EDebrisCarvedType CarverType);
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UFUNCTION(BlueprintCallable)
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void CountGeneratedResourcesInVeins();
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UFUNCTION(BlueprintCallable)
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void CountFinalGeneratedResourcesInVeins();
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UFUNCTION(BlueprintCallable)
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void CalculateResourceDistribution();
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};
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