DRG-Femboy-Voice/Source/FSD/Public/ProceduralTunnelComponent.h
2025-04-15 12:39:31 -07:00

29 lines
869 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "ProceduralTunnelComponent.generated.h"
class UCaveInfluencer;
class UTunnelParameters;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UProceduralTunnelComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTunnelParameters* TunnelParameters;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CreateDirt;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCaveInfluencer* DirtInfluencer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DirtInfluencerRange;
public:
UProceduralTunnelComponent();
};