83 lines
3.1 KiB
C++
Executable file
83 lines
3.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "DelegateDelegate.h"
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#include "EndMissionResult.h"
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#include "Templates/SubclassOf.h"
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#include "PlayerStatsComponent.generated.h"
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class APlayerCharacter;
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class UCappedResource;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UPlayerStatsComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FEndMissionResultDelegate, const FEndMissionResult&, Result);
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDelegate OnKillAdded;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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int32 TotalKills;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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int32 TotalRevived;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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int32 TotalDeaths;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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int32 TotalSupplypodsRequested;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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float TotalGoldMined;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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float TotalMOMsMined;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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float TotalMineralsMined;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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float TotalXPGained;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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bool EscapedInPod;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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TSubclassOf<APlayerCharacter> LastPlayedClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_EndMissionResult, meta=(AllowPrivateAccess=true))
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FEndMissionResult EndMissionResult;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FEndMissionResultDelegate OnEndMissionResultReady;
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public:
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UPlayerStatsComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintCallable)
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void SendMissionAnalytics(bool trackMorkite);
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void SendEndMissionResult(const FEndMissionResult& Result);
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UFUNCTION(BlueprintCallable)
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void OnResourceMined(UCappedResource* Resource, float Amount);
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protected:
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UFUNCTION(BlueprintCallable)
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void OnRep_EndMissionResult();
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsEndMissionResultReady() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetSurvivedInPod() const;
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};
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