23 lines
581 B
C++
Executable file
23 lines
581 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "PlayerSphere.generated.h"
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class APawn;
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USTRUCT(BlueprintType)
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struct FPlayerSphere {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector Center;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float Radius;
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UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<TWeakObjectPtr<APawn>> Players;
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FSD_API FPlayerSphere();
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};
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