8 lines
245 B
C++
Executable file
8 lines
245 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "PlayerSpawnInHubDelegate.generated.h"
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class AFSDPlayerController;
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UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FPlayerSpawnInHub, AFSDPlayerController*, Controller);
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