28 lines
965 B
C++
Executable file
28 lines
965 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "RejoinFloat.h"
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#include "RejoinInt.h"
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#include "PlayerRejoinState.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UPlayerRejoinState : public UActorComponent {
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GENERATED_BODY()
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public:
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UPlayerRejoinState();
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UFUNCTION(BlueprintCallable, Reliable, Server, WithValidation)
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void Server_Reset();
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_AddIntValue_Internal(const FGuid& ItemKey, const FName& ValueKey, int32 Value);
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_AddFloatValue_Internal(const FGuid& ItemKey, const FName& ValueKey, float Value);
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UFUNCTION(BlueprintCallable, Client, Reliable)
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void Client_SetValues(const TArray<FRejoinFloat>& floatValues, const TArray<FRejoinInt>& intValues);
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};
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