DRG-Femboy-Voice/Source/FSD/Public/PlayerProgress.h
2025-04-15 12:39:31 -07:00

19 lines
423 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "PlayerProgress.generated.h"
USTRUCT(BlueprintType)
struct FPlayerProgress {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PlayerRank;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PlayerStars;
public:
FSD_API FPlayerProgress();
};