33 lines
1,008 B
C++
Executable file
33 lines
1,008 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DataAsset.h"
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#include "Templates/SubclassOf.h"
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#include "PlayerAfflictionOverlay.generated.h"
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class UPlayerAfflictionOverlayWidget;
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class USoundCue;
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class UTexture2D;
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UCLASS(Blueprintable)
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class UPlayerAfflictionOverlay : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2D* Texture;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor TextureTint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UPlayerAfflictionOverlayWidget> WidgetOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ZOrder;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<USoundCue> Audio2D_OnBegin;
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UPlayerAfflictionOverlay();
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};
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