DRG-Femboy-Voice/Source/FSD/Public/PlayerAfflictionOverlay.h
2025-04-15 12:39:31 -07:00

33 lines
1,008 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "Templates/SubclassOf.h"
#include "PlayerAfflictionOverlay.generated.h"
class UPlayerAfflictionOverlayWidget;
class USoundCue;
class UTexture2D;
UCLASS(Blueprintable)
class UPlayerAfflictionOverlay : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* Texture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor TextureTint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UPlayerAfflictionOverlayWidget> WidgetOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ZOrder;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USoundCue> Audio2D_OnBegin;
UPlayerAfflictionOverlay();
};