50 lines
1.6 KiB
C++
Executable file
50 lines
1.6 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AmmoDrivenWeapon.h"
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#include "PlasmaCarbine.generated.h"
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class UAnimMontage;
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UCLASS(Abstract, Blueprintable)
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class APlasmaCarbine : public AAmmoDrivenWeapon {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RateOfFireBoostOnFullShield;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool RemoveShieldOnOverheat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool RemoveShieldOnReload;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float HeatEffectsThreshold;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* FP_CharacterOverheatEndMontage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* TP_CharacterOverheatEndMontage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* WPN_ItemOverheatEndMontage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* FP_CharacterReloadEndMontage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* TP_CharacterReloadEndMontage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* WPN_ItemReloadEndMontage;
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public:
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APlasmaCarbine();
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void ApplyShieldDamage();
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};
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