DRG-Femboy-Voice/Source/FSD/Public/PlanetZone.h
2025-04-15 12:39:31 -07:00

43 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/DataAsset.h"
#include "RequiredMissionItem.h"
#include "SaveGameIDInterface.h"
#include "PlanetZone.generated.h"
class UBiome;
class UFSDSaveGame;
UCLASS(Blueprintable)
class UPlanetZone : public UDataAsset, public ISaveGameIDInterface {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UBiome*> Biomes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FRequiredMissionItem> RequiredMissions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool MustBeUnlocked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGuid SavegameID;
public:
UPlanetZone();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsUnlocked(UFSDSaveGame* SaveGame) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FGuid GetSavegameID() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
TArray<UBiome*> GetBiomes() const;
// Fix for true pure virtual functions not being implemented
};