43 lines
1.2 KiB
C++
Executable file
43 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DataAsset.h"
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#include "RequiredMissionItem.h"
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#include "SaveGameIDInterface.h"
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#include "PlanetZone.generated.h"
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class UBiome;
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class UFSDSaveGame;
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UCLASS(Blueprintable)
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class UPlanetZone : public UDataAsset, public ISaveGameIDInterface {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UBiome*> Biomes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FRequiredMissionItem> RequiredMissions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool MustBeUnlocked;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGuid SavegameID;
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public:
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UPlanetZone();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsUnlocked(UFSDSaveGame* SaveGame) const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FGuid GetSavegameID() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TArray<UBiome*> GetBiomes() const;
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// Fix for true pure virtual functions not being implemented
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};
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