52 lines
1.8 KiB
C++
Executable file
52 lines
1.8 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "PlagueCleanerResourceChangedDelegate.h"
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#include "PlagueCleanupItem.h"
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#include "Templates/SubclassOf.h"
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#include "WeaponFireOwner.h"
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#include "PlagueSoaperItem.generated.h"
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class APlayerCharacter;
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class AProjectileBase;
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class UProjectileLauncherComponent;
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UCLASS(Blueprintable)
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class APlagueSoaperItem : public APlagueCleanupItem, public IWeaponFireOwner {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UProjectileLauncherComponent* projectileLauncher;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AProjectileBase> ProjectileClass;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPlagueCleanerResourceChanged OnAmmoChanged;
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APlagueSoaperItem();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnWeaponFired(const FVector& Location);
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// Fix for true pure virtual functions not being implemented
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public:
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UFUNCTION(BlueprintCallable)
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APlayerCharacter* GetPlayerCharacter() const override PURE_VIRTUAL(GetPlayerCharacter, return NULL;);
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UFUNCTION(BlueprintCallable)
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FQuat GetMuzzleQuat() const override PURE_VIRTUAL(GetMuzzleQuat, return FQuat{};);
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UFUNCTION(BlueprintCallable)
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FVector GetMuzzleLocation() const override PURE_VIRTUAL(GetMuzzleLocation, return FVector{};);
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UFUNCTION(BlueprintCallable)
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bool GetIsLocallyControlled() const override PURE_VIRTUAL(GetIsLocallyControlled, return false;);
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UFUNCTION(BlueprintCallable)
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bool GetIsFirstPerson() const override PURE_VIRTUAL(GetIsFirstPerson, return false;);
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};
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