43 lines
1.3 KiB
C++
Executable file
43 lines
1.3 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "AnimatedItem.h"
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#include "PlaceableInterface.h"
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#include "Templates/SubclassOf.h"
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#include "Upgradable.h"
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#include "PlaceableItem.generated.h"
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class AActor;
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class UCapacityHoldingItemAggregator;
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class UItemPlacerAggregator;
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UCLASS(Blueprintable)
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class APlaceableItem : public AAnimatedItem, public IUpgradable, public IPlaceableInterface {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCapacityHoldingItemAggregator* Capacity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UItemPlacerAggregator* ItemPlacer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> PlacableClass;
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public:
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APlaceableItem();
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_SpawnItem(FVector Location);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void ReceiveItemSpawned(AActor* SpawnedActor);
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UFUNCTION(BlueprintCallable)
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void OnCarriedAmountChanged(int32 newAmount);
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// Fix for true pure virtual functions not being implemented
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};
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