DRG-Femboy-Voice/Source/FSD/Public/PipelineStart.h
2025-04-15 12:39:31 -07:00

66 lines
2.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "EPipelineBuildState.h"
#include "PipelineStart.generated.h"
class AFSDRefinery;
class APipelineFinish;
class APipelineSegment;
class APipelineStart;
class ATrackBuilderSegment;
class UTrackBuilderUsable;
UCLASS(Abstract, Blueprintable)
class APipelineStart : public AActor {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FPipelineStartStateDelegate, APipelineStart*, InPipelineStart, EPipelineBuildState, InPipelineState);
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPipelineStartStateDelegate OnBuildStateChanged;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PipelineID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UTrackBuilderUsable* PipelineStartUsable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_BuildState, meta=(AllowPrivateAccess=true))
EPipelineBuildState BuildState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
APipelineFinish* PipelineFinish;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFSDRefinery* Refinery;
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<TWeakObjectPtr<APipelineSegment>> BrokenSegments;
public:
APipelineStart();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveBuildStateChanged(EPipelineBuildState InBuildState);
public:
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void PipelineCompleted(APipelineFinish* InPipelineFinish);
protected:
UFUNCTION(BlueprintCallable)
void OnRep_BuildState();
UFUNCTION(BlueprintCallable)
void OnNextSegmentChanged(UTrackBuilderUsable* InUsable, ATrackBuilderSegment* InSegment);
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
TArray<APipelineSegment*> GetAllPipelineSegments() const;
};