DRG-Femboy-Voice/Source/FSD/Public/PillarSettings.h
2025-04-15 12:39:31 -07:00

34 lines
1,020 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "PillarSegment.h"
#include "RandRange.h"
#include "PillarSettings.generated.h"
class UFloodFillSettings;
UCLASS(Blueprintable)
class UPillarSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FPillarSegment> PillarSegments;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange PointRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange PointNoiseRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange PillarRangeScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange PillarNoiseRangeScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* Noise;
UPillarSettings();
};