28 lines
763 B
C++
Executable file
28 lines
763 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "PickaxePartItem.h"
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#include "PickaxeMaterialPart.generated.h"
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class UDynamicIcon;
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class UMaterialInstanceDynamic;
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class UMaterialInterface;
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class UObject;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UPickaxeMaterialPart : public UPickaxePartItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UMaterialInterface> Material;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDynamicIcon* DynamicIcon;
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public:
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UPickaxeMaterialPart();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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UMaterialInstanceDynamic* CreateIcon(UObject* Owner) const;
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};
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