52 lines
2.5 KiB
C++
Executable file
52 lines
2.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "EPickaxePartLocation.h"
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#include "PickaxeSet.h"
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#include "PickaxeFunctionLibrary.generated.h"
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class UItemID;
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class UObject;
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class UPickaxePart;
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class UPlayerCharacterID;
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UCLASS(Blueprintable)
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class UPickaxeFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UPickaxeFunctionLibrary();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static bool RemovePickaxePartFromOwned(UObject* WorldContextObject, const UPickaxePart* part);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void RandomizePickaxe(UObject* WorldContextObject, UPlayerCharacterID* PlayerId);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static bool IsPickaxePartEquipped(UObject* WorldContextObject, EPickaxePartLocation Location, UPickaxePart* part, UItemID* pickaxeID);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void GivePickaxePart(UObject* WorldContextObject, UPickaxePart* part);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static TArray<UPickaxePart*> GetUnlockedPickaxeParts(UObject* WorldContextObject, EPickaxePartLocation Category);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static TArray<UPickaxePart*> GetPickaxeParts(UObject* WorldContextObject, EPickaxePartLocation Category);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static bool GetIsPickAxePartAcquired(UObject* WorldContextObject, const UPickaxePart* InPickaxePart);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static FPickaxeSet GetEquippedPickaxeSet(UObject* WorldContextObject, UItemID* pickaxeID);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static UPickaxePart* GetEquippedPickaxePart(UObject* WorldContextObject, EPickaxePartLocation partLocation, UItemID* pickaxeID);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void EquipPickaxePart(UObject* WorldContextObject, UPickaxePart* part, EPickaxePartLocation partLocation, UItemID* pickaxeID);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void CopyPastePickaxeLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex);
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};
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