23 lines
576 B
C++
Executable file
23 lines
576 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Subsystems/WorldSubsystem.h"
|
|
#include "PerkSubsystem.generated.h"
|
|
|
|
class UPerkAsset;
|
|
class UPerkDelegateItem;
|
|
|
|
UCLASS(Blueprintable)
|
|
class FSD_API UPerkSubsystem : public UWorldSubsystem {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TMap<UPerkAsset*, UPerkDelegateItem*> PerkDelegates;
|
|
|
|
public:
|
|
UPerkSubsystem();
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
UPerkDelegateItem* GetPerkDelegates(UPerkAsset* Perk);
|
|
|
|
};
|
|
|