DRG-Femboy-Voice/Source/FSD/Public/PerkLogic.h
2025-04-15 12:39:31 -07:00

25 lines
649 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "PerkLogic.generated.h"
class APlayerCharacter;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UPerkLogic : public UActorComponent {
GENERATED_BODY()
public:
UPerkLogic();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void StartLogic(int32 Rank);
UFUNCTION(BlueprintCallable, BlueprintPure)
APlayerCharacter* GetCharacter() const;
public:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
FText GetAdditionalText(int32 Rank) const;
};