25 lines
649 B
C++
Executable file
25 lines
649 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "PerkLogic.generated.h"
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class APlayerCharacter;
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UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UPerkLogic : public UActorComponent {
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GENERATED_BODY()
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public:
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UPerkLogic();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void StartLogic(int32 Rank);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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APlayerCharacter* GetCharacter() const;
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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FText GetAdditionalText(int32 Rank) const;
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};
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