DRG-Femboy-Voice/Source/FSD/Public/PerkDelegateItem.h
2025-04-15 12:39:31 -07:00

31 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "PerkClaimedDelegateDelegate.h"
#include "PerkEquipDelegateDelegate.h"
#include "PerkHighlightedDelegateDelegate.h"
#include "PerkIntDelegateDelegate.h"
#include "PerkDelegateItem.generated.h"
UCLASS(Blueprintable)
class FSD_API UPerkDelegateItem : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPerkClaimedDelegate OnPerkClaimed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPerkEquipDelegate OnPerkEquipped;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPerkEquipDelegate OnPerkUnequipped;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPerkHighlightedDelegate OnPerkHighlighted;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPerkIntDelegate OnChargesUsedChanged;
UPerkDelegateItem();
};