DRG-Femboy-Voice/Source/FSD/Public/PendingRewardsStats.h
2025-04-15 12:39:31 -07:00

31 lines
1,021 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "PendingRewardsStats.generated.h"
class UResourceData;
USTRUCT(BlueprintType)
struct FPendingRewardsStats {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<UResourceData*, float> AllResources;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<UResourceData*, float> CollectedResources;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool PrimaryObjectiveCompleted;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool SecondaryObjectiveCompleted;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float TimePlayed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 EnemiesKilled;
FSD_API FPendingRewardsStats();
};