DRG-Femboy-Voice/Source/FSD/Public/PendingRewards.h
2025-04-15 12:39:31 -07:00

41 lines
1.4 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CreditsReward.h"
#include "PendingRewardsStats.h"
#include "XPReward.h"
#include "PendingRewards.generated.h"
USTRUCT(BlueprintType)
struct FPendingRewards {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FPendingRewardsStats StartStats;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FPendingRewardsStats EndStats;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FCreditsReward> CreditsRewardEntries;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 CreditsReward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FXPReward> XPRewardEntries;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 XPReward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bHasData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsRecording;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bWasRewarded;
FSD_API FPendingRewards();
};