37 lines
1.2 KiB
C++
Executable file
37 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "PawnStatEntriesArray.h"
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#include "PawnStatsComponent.generated.h"
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class UPawnStat;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UPawnStatsComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
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FPawnStatEntriesArray Stats;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UseDormancy;
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public:
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UPawnStatsComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void RemoveModifier(UPawnStat* Stat, float Value);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetStatValue(UPawnStat* Stat) const;
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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void ChangeModifier(UPawnStat* Stat, float CurrentValue, float NewValue);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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int32 AddModifier(UPawnStat* Stat, float Value);
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};
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