20 lines
509 B
C++
Executable file
20 lines
509 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/NetSerialization.h"
|
|
#include "PawnStatEntry.generated.h"
|
|
|
|
class UPawnStat;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FPawnStatEntry : public FFastArraySerializerItem {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UPawnStat* PawnStat;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
float Value;
|
|
|
|
FSD_API FPawnStatEntry();
|
|
};
|
|
|