DRG-Femboy-Voice/Source/FSD/Public/PawnStatEntry.h
2025-04-15 12:39:31 -07:00

20 lines
509 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "PawnStatEntry.generated.h"
class UPawnStat;
USTRUCT(BlueprintType)
struct FPawnStatEntry : public FFastArraySerializerItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UPawnStat* PawnStat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Value;
FSD_API FPawnStatEntry();
};